(It may be hard to tell but the right side is a reverse angle inset, you can see this clearer at the end of the video) This second demo shows how dynamically lit day/night cycles can work with architecture. It is considerably sped up, so artifacts should be expected. It is not meant to be "perfect", other methods might be prettier but the important thing is it functions :) When scaled to pseudo "real time", the sense of immersion this adds to level design can be quite cool.

Duration: 00:00:44   Rating:    View: 6,219
From: VoxHouseStudio
Keywords: dynamic, day, night, cycle, unreal, UDK, engine, UT3, voxhouse

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